The number of seconds before timing out and resetting a connection. The hostname can be omitted, `localhost` will be used by default. A URL is still required to send requests to Start the command listed after - on the command line. This enables startup processes to finish and traffic to normalize before sampling begins Use a warm up interval before starting sampling. Number of worker threads to use to fire requests. A URL is still required to send the correct Host header and path. If set, duration is ignored.Ī path to a Unix Domain Socket or a Windows Named Pipe. The number of requests to make before exiting the benchmark. The number of seconds to run the autocannon. The number of concurrent connections to use. If the PORT environment variable is set, the URL can be a path. Or if you want to use the API or as a dependency: npm i autocannon -save On my box, autocannon can produce more load than wrk and wrk2, see limitations for more details. OpenVR Benchmark is fully free, and all the functionality above is available for free.An HTTP/1.1 benchmarking tool written in node, greatly inspired by wrkĪnd wrk2, with support for HTTP pipelining and HTTPS. You control the benchmark using the mouse at your desktop monitor. If you want to, you can wear the headset and watch the benchmark run from within the headset - the disabled tracking might lead to motion sickness though, so it's not recommended. Even though the benchmark fully renders within your VR headset, you do not have to wear your VR headset ever, there are also no VR controllers required. Supports all SteamVR compatible headsets. PNG available, you can also copy the result into your clipboard with great formatting for Reddit, so that you can just paste and post the result there! PNG image to share it in your favorite Discord, send it to your friends or post it on Instagram because you want to show everyone how your hardware performs! And not only is export to. You can easily export your benchmark result as a. Supersampling), so every result from OpenVR Benchmark can be compared across different systems. OpenVR Benchmark also makes sure that all users use the exact same SteamVR settings regarding anything that has an impact on performance (e.g. OpenVR Benchmark changes this - the benchmark fully ignores the tracking of your VR headset and always renders the same view as part of the benchmark run, while still rendering within your VR headset. Previously, VR performance benchmarks comparing different GPUs had to be done inside of regular VR games, which never results in fully reproducible results, as it is impossible to get the head position and head movement in VR games fully reproducible. OpenVR Benchmark also allows for the very first time to benchmark the real VR performance of different GPUs. If you're an overclocker, then with OpenVR Benchmark, you can also for the first time find out and test exactly how much impact your OC setup has on your real VR performance! The world rendered in OpenVR Benchmark is a world from the game cyubeVR, a great sandbox VR voxel game built from the ground up for roomscale VR: It also looks awesome! OpenVR Benchmark renders a fly-through through a beautiful, colorful voxel world. The benchmark is super easy to use and running it just takes 60 seconds. The benchmark lets you know whether your system performs normally, exceeds the normal result, or performs below average (relative to other users with the same hardware): With OpenVR Benchmark, you can easily find out if your hardware performs up to the expectations - your result is compared with all other users who use the same GPU and VR headset. See if your hardware performs correctly! OpenVR Benchmark is available for free! After running the benchmark, you are presented with a score and your result is automatically submitted and compared with other users. Benchmark your VR setup - OpenVR Benchmark is the first benchmark tool for reproducibly testing your real VR performance, rendering inside of your VR headset.
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